After being told specifically that they are no longer to stick their noses in where it don’t belong, the boys have a decision to make- will they sit by quietly and hope someone decides to ask for their help? or just go ahead and do what needs doin?
BND040 – What’s the Plan, Kool Aid Man?
the cryptic parchment found in the lair of the Hjardir Ogar
Back at headquarters the party has a meet and greet with the big-wigs (or big-beards, if you will). There seems to be a lot going down in Crag and the boys are knee deep in it.
BND039 – The Council of Internal Operations
The foes have been vanquished, the party does some snooping around, then heads back to headquarters with the body of their fallen comrade.
BND038 – Nefarious Plans
Feeling the pain, the party needs an exit, quick. Their new-found friend knows the way out, but his old-time friends aren’t being very cooperative.
BND037 – Fight Fire with Fire
The party meets a new ally? and decides to get the hell outta Dodge. But is it a trap?
BND036 – Friend or Foe?
Down in the fire cult lair, the party wanders into a temple which houses a very large statue holding two shiny, glowing balls. What else would a barbarian do, but grab them.
BND034 – Don’t Touch the Shiny