Tag Archives: Encounters

Storytime 002

Back on the caravan, the old man continues with the tale of the old Burndt Mansion and the hapless adventurer’s who dare enter its domain.

Flee_by_Pokipsy

The Cast:

Presto – Halfling Rogue
Laerik – Dragonborn Druid
Udlar – Mountain Dwarf Cleric
Larton – Half Elf Warlock
Gilfred – Human Bard

Links:

“Flee” by Pokipsy
Storytime 002

The Pearl 030

The exciting conclusion to the battle for the Eimis, lots of moving parts in this encounter, I sure hope the boys keep their eyes on the prize!

possesion_by_nagrobek-d81ljby

The Cast:

Andersson Del Domili – the Human Fighter
Penlomion “Pen” Galmagli – the High Elf-Mage
Kyrik “Kyr” Kilbin, – the Mountain Dwarf Cleric 
Drake Pyke – the Half-Elf Rogue

Links:

email me! gmborsia@gmail.com
art by Nagrobek
The Pearl 030

The Pearl 029

I’m starting to get the feeling that time is running out for the party, there’s some big bad stuff harshing their buzz.

LichBeholder

 

The Cast:

Andersson Del Domili – the Human Fighter
Penlomion “Pen” Galmagli – the High Elf-Mage
Kyrik “Kyr” Kilbin, – the Mountain Dwarf Cleric 
Drake Pyke – the Half-Elf Rogue

Links:

Art by Ravenmimura
The Pearl 029

Oiyn Hamyl 014

Back in the lair, dealing with orcs in an orcish fashion. When in Rome

orcs_by_manzanedo-d700h0h

The cast for session three:
 
Santiago the Human Fighter
Sturm the Dwarf/Human Cleric
Ricky Wrinklebottom the Gnome Fighter
Faelen Aedius the Wood Elf Monk
Malidar Gurthrui the Wood Elf Cleric

Links:

art by Manzanedo
Oiyn Hamyl 014

The Pearl 028

The battle rages on! Massive creatures slamming into one another, blood being spilt, fire being spewed and webs. . .

interplanar_tunnel_by_tituslunter-d5ee3xc

The Cast:

Andersson Del Domili – the Human Fighter
Penlomion “Pen” Galmagli – the High Elf-Mage
Kyrik “Kyr” Kilbin, – the Mountain Dwarf Cleric 
Drake Pyke – the Half-Elf Rogue

Links:

Oiyn Hamyl 010

The party is caught in a battle without their feisty gnome fighter, Ricky Wrinklebottom, how can they expect to survive?

mirror

The cast for session two:

Santiago the Human Fighter
Sturm the Dwarf/Human Cleric
Ricky Wrinklebottom the Gnome Fighter
Faelen Aedius the Wood Elf Monk
Alborn Liadon the Elf Mage

Oiyn Hamyl 010

Getting My 4e Learning Swerve On

So the campaign and the podcast are rolling, and I’m even working on a second campaign using the Next play test rules. I haven’t had any time to write anything for the blog though, so since I’m sicker than dirt (is that a saying?) I’m going to do some ruminating and contemplating on what I’ve learned so far.

Now what I already know: I am obstinate and stubborn, and once I’ve found a groove my brain refuses to bust free, but I’m working on it. So, most of my observations up to this point seem to show me that I know where I need to make improvements, but I haven’t quite made the leap yet. Hopefully starting a new campaign will facilitate some tough love on my sorry ass stubborn old man brain.

Found this over at The Realm of Dungeons & Dragons blog

I’ve been working on the introductory chapter of the new campaign, and the juices are flowing, cool stuff coming up and outta the creativity pits, but of course my brain wants to specify and quantify and labelify that shit. Instead of letting the ideas take hold and grow, I want to get into how it will be transmitted in-game. I get an awesome idea for an NPC and within seconds my brain says, “so what’s her stats? And what will she say if the players say bladda beeble babba?” That is the unimportant stuff. One thing my brain will not let go of, something I’m sure started when I first started playing D&D- stats are king.

While stats are absolutely indispensable in D&D, I think they should support the role-playing rather than the other way around. Well of course it all depends on you and your group’s play style, my enjoyment flows from the imagery created in the mind when a new world is created and shared. (Sorry, I just let a little slice of my inner hippy squeeze out, sorry bout that, I’ll be more careful from here on out.)While creating Brave New Dungeon I’ve spent a lot of time focused on encounters, and I can say that after nearly 20 sessions I think I’m beginning to really see where I can improve upon things. Now if only my old man brain will allow it.

Repeatedly in the midst of developing the story, my brain itches to grab for the Monster Manual and start putting together the demise of the party. A big reason for this, I believe, is that it is the easiest part of campaign creation; or perhaps more to the point, it is the easiest to do half-ass. When I put some time and effort into an encounter it usually pays off in the game. But quite often it’s easiest for me to grab a handful of mobs stick them in a room and move on.  Another problem I have is not utilizing my creation to its fullest. For example, I will create an encounter but withhold certain abilities/circumstances of the setting and creatures just because I’m worried its not going to be fair. I do not recommend doing this, if you put opposing torches in a temple that blast fire clear across the room while the party is engaged in deadly combat- use them. I’m way too much of a softy to be a DM.
Found this at Daddy Grognard the blog